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Post by Arc on Nov 11, 2004 22:03:59 GMT -5
This is Obviously where the new classes go.
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Post by Arc on Nov 11, 2004 22:21:36 GMT -5
The RetaliatorThe Retaliator is a defensive warrior of great skill. They only attack when provoked but become ridiculous enemies when aggravated. Hit Die: d6. LVL/ATT/F/R/W/ Special 1st +1 +0 +2 +2 Improved Delay, Waiting 2nd +2 +0 +3 +3 Razor Intent 3rd +3 +1 +3 +3 Prediction 4th +4 +1 +4 +4 Evasion 5th +5 +1 +4 +4 Superior Combat Reflexes 6th +6 +2 +5 +5 Curling Wind Style 7th +7 +2 +5 +5 Retribution 8th +8 +2 +6 +6 I Saw That 9th +9 +3 +6 +6 Assault Zeal 10th +10 +3 +7 +7 Counter Attack - Requirements
To qualify to become a Retaliator, a character Must fulfill all the following criteria:
- Base Attack Bonus: +8.
- Diplomacy: 4 ranks.
- Spot: 4 ranks.
- Sense Motive: 4 ranks
- Alignment: Any nonchaotic.
- Feats: Combat Reflexes, Expertise, Improved Initiative, Weapon Focus (in weapon the same or lower size category as character).
- Class Skills
The Retaliator’s class skills (and the key ability for each skill) are: Bluff(Cha), Diplomacy(Cha), Intimidate(Cha), Move Silently(Dex), Sense Motive(Wis). She gains 2 skill points per level.
- Class Features
- Improved Delay: The character can now take her normal turn and delay any number of actions until her next turn. These actions may be used as readied actions and act this way when resolving the turn. The actions do not have to be prepared ahead of time; a Retaliator may declare any action (as long as he has enough actions saved) at any time before his next turn. The actions do not carry over to the next turn.
- Waiting: The Retaliator gains a bonus to her armor class equal to her Intelligence mod when she delays an action. This ability also covers normally readied actions.
- Razor Intent: At second level, the Retaliator may make a Sense Motive check against an enemy for the purpose of his code. The DC is 10 plus his level and Charisma bonus. If the check succeeds and the opponent he is targeting is chaotic and/or evil, he gets a +2 bonus to damage against that opponent this battle.
- Prediction: At third level the Retaliator gains a +2 bonus to initiative.
- Evasion: If exposed to any effect that normally allows a character to attempt a reflex save for half damage, she takes no damage with a successful save. She must be wearing light or no armor.
- Superior Combat Reflexes: The Retaliator may make a number of attacks of opportunity in one round equal to his Dexterity mod and his Intelligence mod.
- Curling Wind Style: At sixth level the Retaliator may delay an additional partial action each round. She cannot use this action during her normal round. It must be used to for a delayed or readied action.
- Retribution: A Retaliator of seventh level may use a delayed partial action to attack immediately after she is struck for damage. The benefit is that she may add half of the damage she took to the attack, if it successful.
- I Saw That: The Retaliator may now make attacks of opportunity against a character she threatens if he does anything other than attack, make a five foot adjustment, delay, or use a supernatural ability, regardless whether the action triggers one normally.
- Assault Zeal: Whenever the character’s allies or an innocent is harmed and she sees this, she gains a +2 bonus to attack and damage the foe.
- Counter Attack: At tenth level, The Retaliator may make an attack against a foe that is attacking during the attack. The attacker is considered flat-footed for the attack. The attacker must make a Ref save against her level plus damage dealt. If he fails, his attack is canceled.
- Code of Conduct: The Retaliator must always adhere to a strict guideline that dictates that there should never be violence without cause. The Retaliator may not attack unless attacked first (although the Retaliator may perceive things to be more hazardous than they are) and loses Razor Intent and Assault Zeal abilities until she finds a way to atone.
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Post by Arc on Nov 12, 2004 21:45:51 GMT -5
LancerLancers are brave fighters who take to the skies by leaping into the air to impale foes with their polearms. They follow a code not unlike paladins and are most often found in organizations of Lancers, acting as Knights for a kingdom. Some sell their skills as mercenaries. Hitdice: d8 - Skills:
Climb, Jump, Ride, Diplomacy, Craft, Knowledge Royalty Skill points: 2+int modifier/level
- Armor: Lt, Med, no shields
- Weapon Prof: Polearms, Lances, Spears, short swords and daggers
LVL F/R/W/JUMP/Special 1 0/2/0 1d6 Jump 2 0/3/0 3 1/3/1 2d6 4 1/4/1 5 1/4/1 3d6 6 2/5/2 7 2/5/2 4d6 8 2/6/2 9 3/6/3 5d6 10 3/7/3 Vertical Jump 11 3/7/3 6d6 12 4/8/4 13 4/8/4 7d6 14 4/9/4 15 5/9/5 8d6 16 5/10/5 17 5/10/5 9d6 18 6/11/6 19 6/11/6 10d6 20 6/12/6 Horizon Jump Attack Bonus: 1-1 (fighter) - Class Features
- Jump: The character's jump checks are no longer limited by height. The Lancer can initiate a charge by making a jump check against the distance of the jump as usual (10+# of feet, minimum 10 ft per 1d6 jump damage) if the check succeeds, the lancer makes a single attack against his or her enemy with the usual charge benefits and penalties (+2 att, -2 AC) and also deals additional damage based on his or her level. Note that almost ALL lancer charge with polearms that deal double damage on a charge (Do not multiply the extra Jump damage). Also note that the lancer can not jump again from his or her current distance, he or she must withdraw to a reasonable distance to make another charge.
- Vertical Jump: The Lancer may now leap straight up in the air to charge from an effective distance of 0 feet. The lancer only applies 1/2 the Jump damage, since only half the jump is adding momentum. This ability makes elite lancers very dangerous in tactical situations indeed.
- Horizon Jump: The Lancer has gained the uncanny ability to leap absolutely amazing distances in only a few seconds. On his or her first round of combat, a Lancer may make a jump check to determine their initiative. This check is seperate from any other checks (including attacks) from then on.
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Post by Seraphine on Jan 13, 2005 7:35:34 GMT -5
Incantor / IncantressThe universe is made of many forces that balance each other out. An incantress seeks to manipulate those forces with her will. The fabric of reality it self clay with which an incantress works. But incantations are not limited to just those who are magically inclined, thus they tend to come from many different walks of life, and continue down those walks of life as they shape the world around them. Hit Die: d6. - Requirements:
- Feat: Incantations
- Incantation: 4 ranks.
- Alignment: Any
- Class Skills: Alchemy (Int), Appraise (Int), Concentration (Con), Decipher Script (Int, exclusive skill), Incantation (Variable) Knowledge (any) (Int), Profession (Wis), Scry (Int, exclusive skill), Speak Language (Int), Spellcraft (Int)
Skill Points at each level: 6+Intelligence modifier.
- Because Incantors / Incantresses all walk different paths, they each have their own ways of life. Choose any two of the following additional special features.
- +INT number of class skills, must be ones that were from previous classes
- Bonus Feat
- Upgrade attacks one level (aka use monks or bards)
- Upgrade the Fort and Ref Saves to the same as the Will
- Familiar / Animal Companion
Level Atk Frt Ref Will Special ----- ----- ---- ---- ---- ----------- 1] +0 +0 +0 +2 Bonus Incantation Feat 2] +1 +0 +0 +3 *Quick-Cast / Multi-Cast 3] +1 +1 +1 +3 4] +2 +1 +1 +4 Bonus Incantation Feat 5] +2 +1 +1 +4 *Backlash Master / Direct Backlash / Instant Redirect 6] +3 +2 +2 +5 7] +3 +2 +2 +5 Bonus Incantation Feat 8] +4 +2 +2 +6 9] +4 +3 +3 +6 10] +5 +3 +3 +7 Bonus Incantation Feat 11] +5 +3 +3 +7 12] +6/+1 +4 +4 +8 13] +6/+1 +4 +4 +8 Bonus Incantation Feat 14] +7/+2 +4 +4 +9 15] +7/+2 +5 +5 +9 *This does not give all three feats to that character on one level, but upgrades to the next level they have not obtained. - Incantation Feats:
Combat Casting, Iron Will, Scribe Scroll, Skill Focus (Incantations)
- Class Features
- Quick-Cast
Preq: Incantation general theory 1 A character with quick cast is very familiar with how incantations work. They are capable of dropping the casting time of any incatation by one turn to a minimum of a move equivalent.
- Multi-Cast
Preq: Quick-Cast A character with Multi-Cast is so familiar with incantations that they can perform two incantations at once. This may be done by splitting the mind attention or if two simply using the same incantation for multiple results.
- Backlash Master
A character who is a backlash master is proficient in dealing with the affects of backlash. They receive a +4 on all backlash checks.
- Direct Backlash
Preq: Backlash Master A character who is at this level with backlash knows that backlash spills sometimes, willingly or unwillingly. Dangerous may result since it is generally not controlled. This feat allows the character to make a backlash roll with a DC of 10+ the amount of backlash that spilled to see if he can direct it. A failure does not mean a complete failure, only the margin of failure points of backlash is spilled uncontrolled.
- Instant Redirect
Preq: Direct Backlash Veterans of backlash know that it is better to be without it. Instead of taking backlash points a character may choose to make a backlash check at the moment he or she would receive backlash at a DC of 14+ the amount of backlash. If successful the backlash is released as if that/those elements were released in the same turn controlled under the control of the caster. Failure does not mean a backlash spill unless there is a botch.
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Post by Arc on Jan 26, 2005 0:31:03 GMT -5
Tsang Wen CalligrapherThere are few men who weild power that does not stem from violence. The Tsang Wen Calligrapher is one such man. These men and women can come from almost any background so long as they have studied languages and writing in the various scripts and fonts of Akashima. Most of these people become very important ties in government, able to sway large majorities with the written word, as well as taking account of the many deeds (and sometimes misdeeds) of their lords. Hit Die: d4. - Requirements
To Become a Tsang Wen Calligrapher, a character must fulfill the following criteria.
- Craft Calligraphy: 8 ranks.
- Profession: Scribe 8 ranks.
- Perform: (any) 5 ranks.
- Knowledge Arcana: 5 ranks.
- Alchemy: 5 ranks.
- Special: Must be able to cast divine or arcane spells.
- Special: Must be Literate.
- Class Skills
A Tsang Wen Calligrapher's class skills (and the key ability for each skill) are Alchemy (int), Appraise (int), Craft: Calligraphy (int), Diplomacy (cha), Perform (cha), Profession: Scribe (wis), Iaijutsu Foucs (cha), Knowledge: Art (int), Forgery (int), and Spellcraft(int). Skill Points at each level: 6+Intelligence modifier.
lvl/bab/f/r/w/ Special1 0 0/0/2/ Chia-Ku Wen2 1 0/0/3/+1 level of spellcasting class 3 2 1/1/3/ Hsiao-Chuan4 3 1/1/4/+1 level of spellcasting class 5 3 1/1/4/ Chin Wen6 4 2/2/5/+1 level of spellcasting class 7 5 2/2/5/ Chen Shu8 6 2/2/6/Weapon Finesse 9 6 3/3/6/+1 level of spellcasting class 10 7 3/3/7/ Tao Wen- Class Features
- Chia-Ku Wen: At first level the Tsang Wen Calligraher begins to study the true art of the written word, usually from the passed on works of Tsang Chieh. The character now adds his or her level to any skill check involving Profession: Scribe and Craft: Calligraphy. These are the basics of the Art.
- Hsiao Chuan: The character learns to create very small works of magical power on parchment or paper. Meaning Small-Seal, the Hsiao Chuan is used just like scribe scroll, accept that the spell level cannot exceed 3rd, and is activated simply by reading the character or seal. These seals may be placed almost anywhere, and are only one inch square. A character cannot activate more than one Hsiao Chuan in one round, because activating one is a free action.
- Chin Wen:
[/i] A character can use the Chin Wen to inscribe any spell of a level lower than their level in this prestige class from the Knowledge Domain on any metal item. Characters and seals created with this ability are activated as a full round action. This works similarly to Hsiao Chuan except for the listed differences. [/li][li] Chen-Shu: By 7th level the Tsang Wen Calligrapher has completed mastery of the earthly Art of Calligraphy. The Calligrapher can now scribe his seals on any surface, including human skin. The seals and characters scribed by a Tsang Wen Calligrapher of this ability can be read either as a standard action or a free action (meaning one can possibly activate 3 in one round). [/li][li] Weapon Finesse: The Calligrapher has spent so much time constructing characters that their pen, brush or even sword acts as an extension of their mind, flowing and following perfected strokes. The character gains the Weapon proficiency feat with any applicable weapon. [/li][li] Tao Wen: A Tsang Wen Calligrapher of 10th level has become adept at the Art beyond the mortal world. Using the Tao Wen, a Calligrapher can inscribe his or her seals in the Spirit Language, imbuing them with added power. The character can add any metamagic feat to the spell (and calculate the scroll costs based on the total level) from the following list: Empower Spell, Enlarge Spell, Extend Spell, Heighten Spell, Maximize Spell, Energy Substitution, or Energy Admixture. [/li][/ul][/li][/ul]
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Post by Arc on Jan 26, 2005 18:44:36 GMT -5
Bijutsuka The Bijutsuka is a student of painting, drawing, and other two dimensional media. The Bijutsuka uses artwork to influence the world around them, in emotional and often mystical ways. The most legendary Bijutsuka Painters have been able to literally paint their way from a closed cell, or create swords or rooms from drawings. Hit Die: d6
Kinue - Picture on silk E - Painting, sketch, drawing Emaki - picture scroll Gai - The meaning of a picture Garou - Gallery Gazou - Portrait or picture Genga - Original Picture Goei - sacred Picture Kusugeki - Action Picture Saiga - Color Picture or Painting Sansuiga - Landscape Umaie - Excellent Painting
1 charm person/ Shitashimu Kinue 1 Summon Monster/ Meshidasu Kinue 3 Sepia Snake Sigil/ Jadoku Kinue 3 Suggestion/ Jogen Gai Kinue 4 Minor Creation/ 4 Illusory Wall/ 5 Wall of Iron/ 7 Mords Magnificent Mansion 8 Maze 6 Mass Suggestion/ Daijogen Emaki 8 Mass Charm/ Daishitashimu Emaki 8 Clone 8 Trap the Soul 5 Major Creation 9 Genesis 9 Miracle 7 Vision 6 Project Image 6 Legend Lore 4 Rainbow Patterm
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