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Post by Arc on Jan 21, 2005 1:16:18 GMT -5
This game will be (hopefully) a relaxer designed to create a dueling atmosphere using D20 Futures Mecha Rules. The Rules themselves are simple and are really no different than the usual D&D character rules, just lots more HP and Damage. I have created several mecha, of all shapes and sizes and will be posting that shortly. [edit] Tactical Wargear Record Sheet[Sheet.]
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Post by Arc on Jan 29, 2005 18:26:18 GMT -5
RH59 Base Modifiers Total Notes RH59 PL 5 Size Large (-1 Attack) -4 Hide, -4 ACP 1d8+4 Slam Defense Modifier +6 (+3 Armor, +4 Shield, -1 Size) DR Slots 7 HP +100 Strength +8 Base Speed 30 Height 11 Feet Fighting Space 10x10 Reach 10 Base DC 40 (650,000c) -4 36 (206,670c) EQUIPMENT Item Equipped Slots DC Notes Structure Alumisteel (Structure) -4 DR 10 Armor Duraplastic (Armor) 23 (5,000) -4 ACP, +3 Defense thingypit Pilot thingypit Torso, Back (2) +0 Sensors Class I Sensor System Helmet 16 (650) +2 Attack, Navigate, Spot Defense Bulwark Tactical Shield Left Arm 10 (120) +4 Defense Weapon M-9 Barrage Chaingun Right Arm 17 (900) +1 or REF 15, 5d6 (30 Damage) Ballistic 20x2, 600ft, Autofire
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Post by Arc on Jan 29, 2005 19:07:50 GMT -5
RGR MK3 Base Modifiers Total Notes Ranger MK3 PL 7 Size Large (-1 Attack) -4 Hide, -5 ACP 1d8+4 Slam Defense Modifier +5 (+6 Armor, -1 Size) DR 20 Slots 7 HP +100 Strength +8 Base Speed 30 Height 9 Feet Fighting Space 10x10 Reach 10 Base DC 40 (650,000c) (Equip) 40 (690,000c) EQUIPMENT Item Equipped Slots DC Notes Structure Neovolcanum (Structure) +0 DR 20 Armor Resilium (Armor) 23 (5,000) -5 ACP, +6 Defense Cockpit Pilot Cockpit Torso, Back (2) +0 Sensors Oracle Targeting System (+5) Helmet 24 (6,500) +5 Attack Sensors Class V Sensor System Shoulders 30 (35,000) Darkvision 180, +6 Attack, Navigate, Spot Misc. Stealth Suite Equivalent 20 (2,000) +10 Move Silently, Hide Weapon M-300 Rhino Mass Cannon Left Arm, Right Arm (2) +10, 8d12 (96 Damage) Ballistic, 1000ft Comm System null 19 (1,500)
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Post by Arc on Jan 29, 2005 19:08:31 GMT -5
H3LL-D06 Base Modifiers Total Notes H3LL-D06 Hellhound PL 7 Size Large (-1 Attack) -4 Hide, - ACP 1d8+4 Slam Defense Modifier +9 (+10 Armor, -1 Size) DR 20 Slots 7 -1 (Quaduped) 6 HP +100 Strength +8 Base Speed 30 +10 (Quad), -5 (armor) 35 Height 8 Feet Fighting Space 10x10 Reach 10 Base DC 40 Equip 40 (726,400c) EQUIPMENT Item Equipped Slots DC Notes Structure Neovolcanum (Structure) +0 DR 20 Armor Neovolcanum (Armor) 30 (35,000) -10 ACP, +10 Defense, -5 speed Cockpit Pilot Cockpit Torso, Back (2) +0 Sensors Class V Sensor System Helmet 30 (35,000) Darkvision 180, Attack +6 Navigate, Spot Misc Comm System Null (0) 17 (900) Weapon PS-25 Tiger Claws Left Arm 20 (2,000) +9, 6d8+4 Slashing, 19-20x2 Weapon A3X Dragon Flame Thrower Right Arm 19 (1,500) REF save DC 13, 4d6, 30 foot cone Weapon M-53 Firestar Rocket Launcher Shoulders 20 (2,000) REF save DC 17, 10d6, 200ft, 20ft burst The Hellhound, So called because of its form and production number, is a formidible, if dated, machine. Numerous additions and upgrades have brought this easily preoduced mech into the 42nd century.
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Post by Arc on Jan 29, 2005 19:09:06 GMT -5
DEF-670 Base Modifiers Total Notes DEF-670 Bastion PL 7 Size Large (-1 Attack) -4 Hide, -8 ACP 1d8+4 Slam Defense Modifier +17 (+10 Armor, +8 Shield, -1 Size) DR 25 Slots 7 HP +100 Strength +8 Base Speed 30 Height 15 Feet Fighting Space 10x10 Reach 10 Base DC 40 (650,000) +4 (Armor) and Equip 44 (2,300,150c) EQUIPMENT Item Equipped Slots DC Notes Structure Neutronite (Structure) +4 DR 25 Armor Crystal Carbon (Armor) 37 (275,000) -8 ACP, +10 Defense Cockpit Pilot Cockpit Torso, Back (2) +0 Sensors Class IV Sensor System Helmet 27 (15,000) Darkvision 90, +2 Navigate, Spot, Attack Defense Barricade Tactical Shield Left Arm 19 (1,500) +8 Defense, Fire Resist 10 Defense LX-20 Antishock Array Boots 21 (2,750) Electricity Resist 20 Weapon Thunderbolt Shock Rod Right Arm 22 (3,500) +5, 6d6+4 Bludg./Elec. 20x2 Weapon Corona Microwave Beam Shoulders 17 (900) +1, 5d6 (30 Damage) Fire, 20x2, 150ft Comm System 19 (1,500) The Bastion is a modern staple of defensive tactical warfare.
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Post by Arc on Jan 29, 2005 19:09:29 GMT -5
SC372 Base Modifiers Total Notes SC372 Scout PL 7 Size Large (-1 Attack) -4 Hide, -5 ACP 1d8+4 Slam Defense Modifier +5 (+ 6Armor, -1 Size) DR 20 Slots 7 HP +100 Strength +8 Base Speed 30 Height 8 Feet Fighting Space 10x10 Reach 10 Base DC 40 (650,000c) +2 Prototype Sensors 42 (1,489,450c) EQUIPMENT Item Equipped Slots DC Notes Structure Neovolcanum (Structure) +0 DR 20 Armor Crystal Carbon (Armor) 24 (6,500) -5 ACP, +6 Defense thingypit Pilot thingypit Torso, Back (2) +0 Flight Thurster Boots Boots 20 (2,000) 150 Fly (Average) Flight Jet Assist Wings Shoulders 15 (500) Average fly Sensors Class VI Sensor System (Prototype) Helmet 37 (275,000) Darkvision 180, +8 Attack, Navigate, Spot Misc. Stealth Suite Left Arm 18 (1,200) +10 Hide, Move Silently Weapon NKP Puma pop-up Turret Right Arm 21 (2,750) +7, 8d6 (48 Damage) Fire, 20x2, 750ft Misc. Comm System Null (0) 19 (1500) The Scout is an advanced unit capable of detecting other mecha from extreme ranges.
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Post by Arc on Jan 29, 2005 19:30:39 GMT -5
AR7-00 Base Modifiers Total Notes AR7-00 Archer Size Huge (-2 Attack) -8 Hide, -5 ACP 2d6+8 Slam Defense Modifier +4 (+6 Armor, -2 Size) DR 20 Slots 11 HP +200 Strength +16 Base Speed 40 Height 22 Feet Fighting Space 15x15 Reach 10 Base DC 44 (2,000,000) Equip 44 (2,128,250) EQUIPMENT Item Equipped Slots DC Notes Structure Neovolcanum (Structure) +0 DR 20 Armor Resilium (Armor) 27 (15,000) -5 ACP, +6 defense Cockpit Pilot Cockpit Torso, Back (2) +0 Flight Thruster Boots Boots 22 (3,500) 150 fly (poor) Sensors Class V Sensor System Helmet 30 (35,000) Darkvision 180ft, +6 Attack, Navigate, Spot Sensors Oracle Targeting System (+5) Visor 24 (6,500) +5 Attack Sensors Enigma Sensor System Right Arm 29 (27,500) Reduce Cover by 2 Categories Misc. Stealth Suite Equivalent (1) 21 (2,750) +10 Hide, Move Silently Weapon Lunar Gun Right Hand, Belt (2) 29 (27,500) +9, 10d8 (80 Damage) Concussion, 19-20x2, 2000 ft Weapon M-70 EMP Rocket Launcher Shoulders 25 (9,000) REF save DC 17, 10d6 (60 Damage) Elec., 200ft, 20ft burst, Daze DC 15 Misc. Advanced Diagnostics Equivalent (1) 26 (12,000) Repairs 1d10 per hour Misc. Comm System Null (0) 19 (1,500) Built to deliver massive damage to targets before they can retaliate, the Archer often uses its EMP rockets to disable enemies before the battle has begun. In teams, this tactic is brutally effective.
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Post by Arc on Jan 29, 2005 19:31:12 GMT -5
RH667 Base Modifiers Total Notes RH667 Gunslinger Size Huge (-2 Attack) -8 Hide, -8 ACP 2d6+8 Slam Defense Modifier +12 ( +10 Armor, +4 Extra, -2 Size) DR 20 Slots 11 HP +250 Strength +16 Base Speed 40 Height 28 Feet Fighting Space 15x15 Reach 10 Base DC 44 (2,000,000) Equip 44 (2,349,900) EQUIPMENT Item Equipped Slots DC Notes Structure Neovolcanum (Structure) +0 DR 20 Armor Crystal Carbon (Armor) 37 (275,000) -8 ACP, +10 Defense Cockpit Pilot Cockpit Torso, Back (2) +0 Sensors Class IV Sensor System Helmet 27 (15,000) Darkvision 120, +4 Attack, Navigate, Spot Misc. Weapon Link (all) Equivalent (1) 30 (35,000) Linked All Weapons Defense Extra Armor x2 Equivalent (2) 19x2 (3,000) +4 Defense Weapon T-95 Cavalcade Chaingun Right Arm 19 (1,500) -3 or REF 15, 7d6 (42 Damage) Ballistic, 20x2, 600ft, Autofire Weapon T-95 Cavalcade Chaingun Left Arm 19 (1,500 -3 or REF 15, 7d6 (42 Damage) Ballistic, 20x2, 600ft, Autofire Weapon Warpath Recoilless Rifle Right Hand 18 (1,200) -3 or REF 15, 10d6 (60 Damage) Ballistic, 20x2, 400ft, Autofire Weapon Warpath Recoilless Rifle Left Hand 18 (1,200) -3 or REF 15, 10d6 (60 Damage) Ballistic, 20x2, 400ft, Autofire Misc. Enhanced Structure Equivalent (1) 27 (15,000) +50 HP Comm System null 19 (1,500)
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Post by Arc on Jan 29, 2005 19:32:14 GMT -5
AKD-44 Base Modifiers Total Notes AKD-44 Ahkad Size Huge (-2 Attack) -8 Hide, -6 ACP 2d6+8 Slam Defense Modifier +18 (+8 Armor, +8 shield, +4 Extra Armor, -2 Size) DR 35 Slots 11 HP +300 Strength +16 Base Speed 40 Height 30 Feet Fighting Space 15x15 Reach 10 Base DC 44 (2,000,000) +4 Structure and Equip 48 (4,060,250) EQUIPMENT Item Equipped Slots DC Notes Structure Hydrocompressed (Structure) +4 DR 35 Armor MegaEtherium (Armor) 44 (2,000,000) -6 ACP, +8 Defense, Fire Resist 10 Cockpit Pilot Cockpit Torso, Back (2) +0 Flight Sensors Class IV Sensor System Head 27 (15,000) Darkvision 120, +4 Attack, Navigate, Spot Defense Barricade Tactical Shield Left Arm 20 (2,000) +8 defense, 10 Fire Resist Defense LX-20 Antishock Array Equivalent (1) 21 (2,750) Elec. Resist 20 Misc. Extra Armor x2 Equivalent (2) 21x1 (5,500) +4 Defense Misc. Enhanced Structure x2 Equivalent (2) 27x2 (30,000) +100 hp Weapon T-95 Cavalcade Chaingun Right Hand 19 (1,500) +2 or REF 15, 7d6 (42 Damage) Ballistic, 20x2, 600ft, Autofire Weapon M-90 Swallowtail Missile Launcher Shoulders 20 (2,000) +2, 15d6 (90 Damage) Ballistic, 20x2, 2000ft Comm System Null 19 (1,500)
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Post by Arc on Jan 29, 2005 19:32:44 GMT -5
MR337 Base Modifiers Total Notes Ravager MR337 Size Huge (-2 Attack) -8 Hide, -8 ACP 2d6+10 Slam Defense Modifier +16 (+10 Armor, +8 Shield-2 Size) DR 20 Slots 11 HP +200 Strength +16 +4 Equip +20 Base Speed 40 Height 29 Feet Fighting Space 15x15 Reach 10 Base DC 44 (2,000,000) Equip 44 (2,388,750) EQUIPMENT Item Equipped Slots DC Notes Structure Neovolcanum (Structure) +0 DR 20 Armor Crystal Carbon (Armor) 37 (275,000) -8 ACP, +10 Defense Cockpit Pilot Cockpit Torso, Back (2) +0 Flight Thruster Boots Boots 21 (2,750) Fly 150 (poor) Comm System Null 19 (1,500) Sensor Class V Sensor System Darkvision 180, +6 Attack, Navigate, Spot Defense Improved Hydrolics x2 Equivalent (2) 26x2 (24,000) +4 Strength Weapon PS-25 Tiger Claws x2 Left hand, Right Arm 21x2 (5,500) +6/+6, 8d6+10 (58 Damage) Slashing, 19-20x2 Weapon LK8 Armor Pike Right Hand 19 (1,500) 4d10+15 (55 Damage) Piercing, 20x3 Weapon Crysanthemum Laser Array Equivalent 26 (12,000) 16d8 (128 Damage) Fire, 60ft Burst Defense Barricade Tactical Shield Left Arm 19 (1,500) +8 Defense, 10 Fire Resist Misc. Weapon Link Equivalent 32 (65,000) Linked Claws
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Post by Arc on Jan 29, 2005 19:33:12 GMT -5
DXR-3 Base Modifiers Total Notes DXR-3 Roving Size Huge (-2 Attack) -8 Hide, -8 ACP 2d6+8 Slam Defense Modifier +8 (+10 Armor, -2 Size) DR 20 Slots 11 -3 (Quadruped) 8 HP +200 Strength +16 Base Speed 40 +10 (Quadruped) 50 Height 19 Feet Fighting Space 15x15 +9 Reach 10 Base DC 44 (2,000,000) Equip 44 (2334850) EQUIPMENT Item Equipped Slots DC Notes Structure Neovolcanum (Structure) +0 DR 20 Armor Crystal Carbon (Armor) 37 (275,000) -8 ACP, +10 Defense Cockpit Pilot Cockpit Torso, Back (2) +0 Flight Thruster pack Belt 27 (15,000) fly 100 (average) Flight Jet Assist Wings Shoulders 16 (650) one category better fly Flight Afterburner System Leg 19 (1,500) Double Speed, 1 round Sensor Class V Sensor System Head 30 (35,000) Darkvision 180, +6 Attack, Navigate, Spot Weapon Warpath Recoilless Rifle Right Hand 18 (1,200) +9, 10d6 (60 Damage) Ballistic, 20x2, 400ft, Autofire Sensor Oracle Targeting System Visor 24 (6,500) +5 Attack
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Post by Arc on Jan 29, 2005 19:53:22 GMT -5
PZF-22 Base Modifiers Total Notes PZF-22 Howitzer Size Gargantuan (-4 Attack) -12 Hide, -8 ACP, -2 DEX 2d8+12 Slam Defense Modifier +6 (+10 Armor, +4 Exra armor -4 Size) DR 20 Slots 17 HP +400 Strength +24 Base Speed 50 Height 62 Feet Fighting Space 4x4 squares (20x20) Reach 15 Base DC 48 (6,500,000) Equip 48 (7,346,500) EQUIPMENT Item Equipped Slots DC Notes Structure Neovolcanum (Structure) +0 DR 20 Armor Crystal Carbon (Armor) 39 (500,000) -8 ACP, +10 Defense Cockpit Pilot Cockpit Torso, Back(2) +0 Sensor Class V Sensor System Head 30 (35,000) Darkvision 180, +6 Attack, Navigate, Spot Sensor Oracle Targeting System Visor 24 (6,500) +5 Attack Misc. Comm System Null 19 (1,500) Sensor Enigma Sensor Suite Cranium 27 (15,000) Reduce Cover by 2 increments Weapon C-CLAW Shoulders (2) 35 (150,000) +7, 15d6 (90 Damage) Elec, 20x2, 1800ft Weapon M-57 Striker Rocket System Right Arm, Right Hand (2) 31 (50,000) REF 17, 8d6 (48 Damage) Ballistic/Fire, 200ft, 20ft Burst Weapon M-70 EMP Rocket Left Arm 25 (9,000) REF 17, 10d6 (60 Damage) Elec, 200ft Ref 17 Weapon Tsunami 480 Plasma Cannon Left Hand, Back, Belt (3) 25 (9,000) +7 or RFF 19, 12d6 (72 Damage) Fire, 20x2 2250ft or 60ft cone REF 19 Misc. Extra Armor x2 Equivalent (2) 21x2 (5,500) +4 Defense Sensor Radio/Laser Rangefinder Torso 32 (65,000) All ranges x1.5
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Post by Arc on Jan 29, 2005 19:54:03 GMT -5
XCV-376 Base Modifiers Total Notes XCV-376 Radiator Size Gargantuan (-4 Attack) -12 Hide, -6 ACP, -2 DEX 2d8+12 Slam Defense Modifier +6 (+8 Armor, +2 Extra Armor -4 Size) DR 20 Slots 17 HP +400 Strength +24 Base Speed 50 Height 32-64 Feet Fighting Space 4x4 squares (20x20) 15 x4 Reach 15 Base DC 48 (6,500,000) Equip 48 (6,850,750) EQUIPMENT Item Equipped Slots DC Notes Structure Neovolcanum (Structure) +0 DR 20 Armor MegaEtherium (Armor) 44 (2,000,000) -6 ACP, +8 Defense, Fire Resist 10 Cockpit Pilot Cockpit Back (2) +0 Sensor Oracle Targeting System Helmet 24 (6,500) +5 Attack Sensor Class V Sensor System Visor 30 (35,000) Darkvision 180, +6 Attack, Navigate, Spot Misc. Comm System Null 19 (1,500) Misc. Weapon Link Equivalent (1) 30 (35,000) Link all except Laser Arrays Weapon M-21 Comet Autolaser x4 Right Hand, Right Arm, Left Hand, Left Arm, Torso, Shoulders (8) 20x4 (8,000) +2 or REF 25 x4, 8d6 (48 Damage) Fire, 1125ft, Autofire Weapon Crysanthemum Laser Array x2 Left Leg, Right Leg (2) 26x2 (12,000) REF 25, 16d8 (128) Fire, 60ft Burst Ref 25 Defense Extra Armor Equivalent (1) 21 (2,750) +2 Defense Misc. Radio/Laser Rangefider Cranium 31 (50,000) range x1.5
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Post by Arc on Jan 29, 2005 19:54:40 GMT -5
A-2 Base Modifiers Total Notes A-2 Aggressor Size Gargantuan (-4 Attack) -12 Hide, - ACP, -2 DEX 2d8+12 Slam Defense Modifier +6 (+10 Armor, -4 Size) DR 25 Slots 17 HP +400 Strength +24 Base Speed 50 Height 63 Feet Fighting Space 4x4 suares (20x20) Reach 15 Base DC 48 (6,500,000) +4 Structure, Equip EQUIPMENT Item Equipped Slots DC Notes Structure Neutronite (Structure) +4 DR 25 Armor Crystal Carbon (Armor) 31 (50,000) -8 ACP, +10 Defense Cockpit Pilot Cockpit Cranium, Torso (2) +0 Flight Thruster Boots Boots 23 (5,000) Fly 150 (average) Flight Jet Assist Wings Shoulders (2) 21 (2,750) 1 Better fly category Misc. Comm System Null 19 (1,500) Flight Afterburner System x2 Left Leg, Right Leg (2) 21x2 (5,500) Double speed, 2 rounds Sensor Class VI Sensor System Helmet 37 (275,000) Darkvision 180, +8 Attack, Navigate, Spot Sensor Enigma Sensor Suite Belt 29 (27,500) -2 Cover categories Sensor Oracle Targeting System Visor 24 (6,500) +5 Attack Weapon MAW-13 Left Hand, Left Arm (2) 24 (6,500) +4 or REF 19, 11d6 (66 Damage) Ballistic, 600ft, or 60ft cone Weapon Tsunami 480 Plasma Cannon Right Hand, Right Arm, Back (3) 25 (9,000) +4 or REF 19, 12d6 (72 Damage) Fire, 750ft, or 60ft cone Weapon M-70 EMP Rocket Launcher Torso 27 (15,000) REF 17, 10d6 (60 Damage) Elec, 200ft 20ft Burst Misc. Weapon Link Equivalent 30 (35,000) Linked MAW-13 and Tsunami
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Post by Arc on Feb 8, 2005 21:45:40 GMT -5
Basic Arena Rules - any player can challenge any other, but should ALWAYS ask their gear and win/loss record.
- Payers will be disqualified for lying about Equipment or Records.
- Players Bet any number of Arena Points on their battle. The Winner aquires the pool. Arena Points may be gathered by wining more battles or by wining Special Prizes.
- Weapons always do maximum damage (to speed up combat)
- Players use the HP and Attack values of their Mecha.
- Players take several Feats and can use those abilities in combat. Choose Wisely.
- Combat Sequence
- Initiative Roll
- First Player's Turn (1 Move and 1 single Attack, OR Alpha Strike)
- Second Player's Action (1 Move and 1 single Attack, OR Alpha Strike)
- Misc/Map Effects phase
- Each Match is either a Deathmatch (Play until one player is out of HP or Surrenders) Or the players can pick an Objective from the Objective List to play (these come with their own requirements for wins)
- Free-for-all matches may be played in the same method as single matches. The last man standing wins the pot.
- AP can be used to buy new Mecha. 1 AP equals one point of Buy DC. Most players will need to sell their base Mecha to get a new one.
- Players start at 40 Buy points to spend on their first Mecha.
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